Explore server rules, character creation, gear progression, accessories, chests, refinery recipes, events, and battle systems in one polished guide hub.
Bots are strictly prohibited. The use of macros while being present in the game is allowed. Players found using third-party tools to automate item collection (bot farming) while being absent may receive a permanent ban.
We kindly ask users who witness this type of behavior, including auto-looting or auto-farming, to report it immediately. Videos, screenshots, or any other evidence submitted via support ticket will be reviewed, and appropriate actions will be taken. All evidence must be at least 2 minutes long.
(It is recommended to record, write, trade, or attack. If the player does not respond to any of these actions, it is considered proof that they are using a bot.)
Account sharing is prohibited; you do so at your own risk. If your account is stolen after lending it and you report it, the account will be suspended, as we are not responsible for any misuse.
Accounts that are permanently banned or prohibited will not be unbanned.
Our character lobby
To create a character, click the "Create" button. It will take you to the character creation page. You can only have up to 3 characters per account.
Here you can create your character by choosing a race, entering a name, and customizing its appearance. Once you have entered the name and selected the appearance and race, you can proceed by clicking the "Create" button.
Knights are renowned for their prowess in melee combat, embodying honor and strength among humans. They wield swords with agility and are known for their resilience on the battlefield.
Archers provide long-range support in battles with powerful, swift attacks. They epitomize the human spirit of freedom, often roaming the fields and showcasing their charisma wherever they go.
Mages, despite their diminutive stature, command powerful spells capable of overwhelming the most skilled adversaries. They possess ancient arcane knowledge, mastering elements and dark magic.
Berserkers are formidable warriors endowed with great strength and determination. They can amplify their power and convert damage into physical resilience.
Hunters possess excellent night vision and stamina, making them adept at reconnaissance and support roles.
Sorcerers wield devastating powers and master rituals and curses to control the battlefield.
Swashbucklers are agile duelists, known for wielding two weapons simultaneously.
Rangers strike enemies with great speed and traverse diverse terrains effortlessly.
Elementalists harness the power of nature to cast spells and summon spirits.
Scions are versatile hybrids that can transform into Slayer (melee), Orbiter (ranged), or Summoner (magic) classes.
You can find this gear in the Chaotic Frontier portal starting at level 31.
The entries are:
Armor can have a maximum of 3 stats.
Possible stats with max value:
◦ Max. Slot: 4
◦ Skill Block 12%
◦ Max. HP 12%
◦ Max. Mana 12%
◦ Defense 12
◦ 6% chance to convert
◦ HP recovery 30 every 10sec
Pants can have a maximum of 3 stats.
Possible stats with max value:
◦ Max. Slot: 3
◦ Resistance 12%
◦ Max. HP 240
◦ Max. Mana 240
◦ Defense 12
◦ Bonus XP 3%
◦ Bonus Gold 3%
Gloves can have a maximum of two stats.
Possible stats with max value:
◦ Max. Slot: 2
◦ Attack Speed 12%
◦ Attack Rating +24
◦ Reduces skill cast time 3%
◦ Bonus drop rate 3%
Boots can have a maximum of 2 stats.
Possible stats with max value:
◦ Max. Slot: 2
◦ Movement speed +12%
◦ Dodge vs Melee attacks +3%
◦ Dodge vs Ranged attacks +3%
◦ Block +9%
Newly added armor sets for every race, including detailed stats for each equipment piece and special bonuses. (Level 97)
Level 97
Level 97
Level 97
Level 97
Level 97
Superior Heaven Hell weapons and armor sets with heroic stats and special effects.
Slots: 2
Slots: 4
Slots: 3
Slots: 3
Slots: 3
Slots: 8
Slots: 8
Slots: 8
Slots: 8
Slots: 8
Slots: 6
Slots: 2
Slots: 8
Slots: 8
Slots: 8
Slots: 8
Slots: 8
Slots: 8
Slots: 6
Slots: 6
Slots: 2
Gold needed: 500.000
Random Heaven's Hell Cap Level 80
10% chance per race, 1 in 10.
Gold needed: 600.000
Random Heaven's Hell Cap Level 90
10% chance per race, 1 in 10.
Gold needed: 500.000
Random Heaven's Hell Armor Level 80
10% chance per race, 1 in 10.
Gold needed: 600.000
Random Heaven's Hell Armor Level 90
10% chance per race, 1 in 10.
Gold needed: 500.000
Random Heaven's Hell gloves Level 80
10% chance per race, 1 in 10.
Gold needed: 600.000
Random Heaven's Hell gloves Level 90
10% chance per race, 1 in 10.
Gold needed: 500.000
Random Heaven's Hell Leggings Level 80
10% chance per race, 1 in 10.
Gold needed: 600.000
Random Heaven's Hell Leggings Level 90
10% chance per race, 1 in 10.
Gold needed: 500.000
Random Heaven's Hell Boots Level 80
10% chance per race, 1 in 10.
Gold needed: 500.000
Random Heaven's Hell Boots Level 90
10% chance per race, 1 in 10.Working on it....
The Gold Ticket will be available for use on the official server opening day.
We are working so that players can use it to open a socket on a unique ring or
necklace.
The Gold Ticket will always open only one additional slot, up to the maximum allowed for the item.
That means:
Unique items can only have up to 3 sockets.
You’ve received a new Monster Hunt task! Kill 200 monsters within 11 levels of your own before the end
of the day to earn a reward!
Note:
You must complete the 200 monsters or the mission will reset!
This mission can only be completed once per day, and buffs will last for 4 days.
Reward: 8x Buff BattleGround
Buffs earned upon completion:
Attack Rating +14
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Reduces skill cast time by 7%
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Weapon / All Elemental Attacks +15
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
4% chance on hit to strike your target for 140% damage
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Learned skills upgraded by 1 rank
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Max HP +50
Max Mana +50
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
8% chance when hit to convert 13% of damage taken into restored health
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
Weapon / All Elemental Attacks +15
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
Reduces skill cast time by 7%
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
Learned skills upgraded by 1 rank
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Learned skills upgraded by 1 rank.
Ice Damage +20
Max. HP +100
Learned skills upgraded by 1 rank.
Ice Damage +20
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Ice Damage +20
Weapon / All Elemental Attacks +15
Learned skills upgraded by 1 rank.
Ice Damage +20
4% chance on hit to strike your target for 140% damage
Learned skills upgraded by 1 rank.
Ice Damage +20
Reduces skill cast time by 7%
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
Max. HP +100
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
8% chance when hit to convert 13% of damage taken into restored health
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
Weapon / All Elemental Attacks +15
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
4% chance on hit to strike your target for 140% damage
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
Learned skills upgraded by 1 rank
Attack Rating +20
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
8% chance when hit to convert 13% of damage taken into restored health
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
Weapon / All Elemental Attacks +15
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
4% chance on hit to strike your target for 140% damage
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
Learned skills upgraded by 1 rank
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Stamina +10
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Reduces skill cast time by 7%
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Weapon / All Elemental Attacks +15
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
4% chance on hit to strike your target for 140% damage
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Bonus XP +5%
Dodge +5%
All Elemental Resistances +10%
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
8% chance when hit to convert 13% of damage taken into restored health
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
Weapon / All Elemental Attacks +15
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
4% chance on hit to strike your target for 140% damage
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
Learned skills upgraded by 1 rank
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
All Elemental Attacks +10
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
8% chance when hit to convert 13% of damage taken into restored health
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
Weapon / All Elemental Attacks +15
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
4% chance on hit to strike your target for 140% damage
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
Learned skills upgraded by 1 rank
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
Max. Mana +50
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
8% chance when hit to convert 13% of damage taken into restored health
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
Weapon / All Elemental Attacks +15
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
4% chance on hit to strike your target for 140% damage
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
Learned skills upgraded by 1 rank
Defense +14
Block +8%
Skill Block +8%
Movement Speed +10%
8% chance when hit to convert 13% of damage taken into restored health
Block +8%
Skill Block +8%
Movement Speed +10%
Weapon / All Elemental Attacks +15
Block +8%
Skill Block +8%
Movement Speed +10%
4% chance on hit to strike your target for 140% damage
Block +8%
Skill Block +8%
Movement Speed +10%
Learned skills upgraded by 1 rank
Block +8%
Skill Block +8%
Movement Speed +10%
Heroic Attack Power/Defense +10
Max. HP +200
Max. Mana +200
HP Recovery +80 every 10 sec
Heroic Attack Power/Defense +10
Max. HP +200
Max. Mana +200
HP Recovery +80 every 10 sec
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +10
Max. HP +200
Max. Mana +200
HP Recovery +80 every 10 sec
All Stats +20
Heroic Attack Power/Defense +10
Max. HP +200
Max. Mana +200
HP Recovery +80 every 10 sec
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +10
Max. HP +200
Max. Mana +200
HP Recovery +80 every 10 sec
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +12
Damage +12
Movement Speed +10%
Dodge +12%
Heroic Attack Power/Defense +12
Damage +12
Movement Speed +10%
Dodge +12%
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +12
Damage +12
Movement Speed +10%
Dodge +12%
All Stats +20
Heroic Attack Power/Defense +12
Damage +12
Movement Speed +10%
Dodge +12%
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +12
Damage +12
Movement Speed +10%
Dodge +12%
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +14
Attack Speed +10%
Attack Rating +12
5% chance on hit to stun target for 5 sec
Heroic Attack Power/Defense +14
Attack Speed +10%
Attack Rating +12
5% chance on hit to stun target for 5 sec
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +14
Attack Speed +10%
Attack Rating +12
5% chance on hit to stun target for 5 sec
All Stats +20
Heroic Attack Power/Defense +14
Attack Speed +10%
Attack Rating +12
5% chance on hit to stun target for 5 sec
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +14
Attack Speed +10%
Attack Rating +12
5% chance on hit to stun target for 5 sec
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +16
Defense +20
Reduces skill cast time by 20%
Skill Block +12%
Heroic Attack Power/Defense +16
Defense +20
Reduces skill cast time by 20%
Skill Block +12%
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +16
Defense +20
Reduces skill cast time by 20%
Skill Block +12%
All Stats +20
Heroic Attack Power/Defense +16
Defense +20
Reduces skill cast time by 20%
Skill Block +12%
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +16
Defense +20
Reduces skill cast time by 20%
Skill Block +12%
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +18
Resistance +4%
Block +12%
All Stats +20
Heroic Attack Power/Defense +18
Resistance +4%
Block +12%
All Stats +20
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +18
Resistance +4%
Block +12%
Ignores All Elemental Resistances with 28% chance during Attack
Heroic Attack Power/Defense +18
Resistance +4%
Block +12%
All Stats +20
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +18
Resistance +4%
Block +12%
All Stats +20
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +20
Damage +16
Ignores All Elemental Resistances with 28% chance during Attack
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +20
Damage +16
Ignores All Elemental Resistances with 28% chance during Attack
Learned skills upgraded by 1 rank
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +20
Damage +16
Ignores All Elemental Resistances with 28% chance during Attack
Learned skills upgraded by 1 rank
All Stats +20
Heroic Attack Power/Defense +20
Damage +16
Ignores All Elemental Resistances with 28% chance during Attack
Learned skills upgraded by 1 rank
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +20
Damage +16
Ignores All Elemental Resistances with 28% chance during Attack
Learned skills upgraded by 1 rank
Learned skills upgraded by 1 rank
Max. HP +10%
Max. Mana +10%
HP Recovery +50 every 10 sec
Max. HP +10%
10% chance when hit to convert 16% of damage taken into restored health
HP Recovery +50 every 10 sec
Max. HP +10%
Weapon / All Elemental Attacks +15
HP Recovery +50 every 10 sec
Max. HP +10%
Movement Speed +10%
HP Recovery +50 every 10 sec
Max. HP +10%
Learned skills upgraded by 1 rank
HP Recovery +50 every 10 sec
Bonus XP +5%
Bonus Gold +6%
Bonus drop rate +6%
Bonus XP +5%
10% chance when hit to convert 16% of damage taken into restored health
Bonus drop rate +6%
Bonus XP +5%
Weapon / All Elemental Attacks +15
Bonus drop rate +6%
Bonus XP +5%
Movement Speed +10%
Bonus drop rate +6%
Bonus XP +5%
Learned skills upgraded by 1 rank
Bonus drop rate +6%
Lightning Damage +26
Lightning Resistance +5%
All Stats +14
Lightning Damage +26
10% chance when hit to convert 16% of damage taken into restored health
All Stats +14
Lightning Damage +26
Weapon / All Elemental Attacks +15
All Stats +14
Lightning Damage +26
Movement Speed +10%
All Stats +14
Lightning Damage +26
Learned skills upgraded by 1 rank
All Stats +14
Ice Damage +26
Ice Resistance +5%
All Stats +14
Ice Damage +26
10% chance when hit to convert 16% of damage taken into restored health
All Stats +14
Ice Damage +26
Weapon / All Elemental Attacks +15
All Stats +14
Ice Damage +26
Movement Speed +10%
All Stats +14
Ice Damage +26
Learned skills upgraded by 1 rank
All Stats +14
Poison Damage +26
Poison Resistance +5%
All Stats +14
Poison Damage +26
10% chance when hit to convert 16% of damage taken into restored health
All Stats +14
Poison Damage +26
Weapon / All Elemental Attacks +15
All Stats +14
Poison Damage +26
Movement Speed +10%
All Stats +14
Poison Damage +26
Learned skills upgraded by 1 rank
All Stats +14
Learned skills upgraded by 1 rank.
Dodge +5%
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Bonus XP +5%
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Weapon / All Elemental Attacks +15
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Movement Speed +10%
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
4% chance on hit to strike your target for 140% damage
8% chance when hit to convert 13% of damage taken into restored health
Defense +10
Attack Rating +16
All Elemental Resistances +8%
All Stats +10
Defense +10
10% chance when hit to convert 16% of damage taken into restored health
All Elemental Resistances +8%
All Stats +10
Defense +10
Weapon / All Elemental Attacks +15
All Elemental Resistances +8%
All Stats +10
Defense +10
Movement Speed +10%
All Elemental Resistances +8%
All Stats +10
Defense +10
Learned skills upgraded by 1 rank
All Elemental Resistances +8%
All Stats +10
All Elemental Resistances +10%
All Stats +10
Reduces skill cast time by 8%
10% chance when hit to convert 16% of damage taken into restored health
All Stats +10
Reduces skill cast time by 8%
Weapon / All Elemental Attacks +15
All Stats +10
Reduces skill cast time by 8%
Movement Speed +10%
All Stats +10
Reduces skill cast time by 8%
Learned skills upgraded by 1 rank
All Stats +10
Reduces skill cast time by 8%
Movement Speed +5%
Attack Speed +10%
Agility +14
Dodge +10%
Movement Speed +5%
Attack Speed +10%
10% chance when hit to convert 16% of damage taken into restored health
Dodge +10%
Movement Speed +5%
Attack Speed +10%
Weapon / All Elemental Attacks +15
Dodge +10%
Movement Speed +5%
Attack Speed +10%
Bonus XP +5%
Dodge +10%
Movement Speed +5%
Attack Speed +10%
Learned skills upgraded by 1 rank
Dodge +10%
10% chance when hit to convert 16% of damage taken into restored health.
Bonus Gold +10%
Bonus drop rate +10%
10% chance when hit to convert 16% of damage taken into restored health.
Bonus XP +5%
Bonus drop rate +10%
10% chance when hit to convert 16% of damage taken into restored health.
Reduces skill cast time by 8%
Weapon / All Elemental Attacks +15
10% chance when hit to convert 16% of damage taken into restored health.
Movement Speed +10%
Bonus drop rate +10%
10% chance when hit to convert 16% of damage taken into restored health.
Learned skills upgraded by 1 rank
Bonus drop rate +10%
Attack Rating +22
Ice Damage +32
Lightning Damage +32
Poison Damage +32
10% chance when hit to convert 16% of damage taken into restored health
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Weapon / All Elemental Attacks +15
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Movement Speed +10%
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Learned skills upgraded by 1 rank
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Learned skills upgraded by 1 rank.
Attack Rating +22
Damage +14
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
10% chance when hit to convert 16% of damage taken into restored health
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
Weapon / All Elemental Attacks +15
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
Movement Speed +10%
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
Bonus XP +5%
All Elemental Attacks +10
Heroic Attack Power/Defense +10
Ignores Defense with 8% chance during Attack
Attack Speed +8%
Heroic Attack Power/Defense +10
5% chance on hit to stun target for 5 sec.
Attack Speed +8%
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +10
Ignores Defense with 8% chance during Attack
Attack Speed +8%
All Stats +20
Heroic Attack Power/Defense +10
Ignores Defense with 8% chance during Attack
Attack Speed +8%
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +10
Ignores Defense with 8% chance during Attack
Attack Speed +8%
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +14
All Stats +18
All Elemental Attacks +9 / All Elemental Resistances +12%
Heroic Attack Power/Defense +14
All Stats +18
All Elemental Attacks +9 / All Elemental Resistances +12%
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +14
All Stats +18
All Elemental Attacks +9 / All Elemental Resistances +12%
All Stats +20
Heroic Attack Power/Defense +14
All Stats +18
All Elemental Attacks +9 / All Elemental Resistances +12%
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +14
All Stats +18
All Elemental Attacks +9 / All Elemental Resistances +12%
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +18
Bonus XP +10%
10% chance when hit to convert 16% of damage taken into restored health.
Attack Speed +12%
Heroic Attack Power/Defense +18
Bonus XP +10%
16% chance when hit to convert 22% of damage taken into restored health.
Attack Speed +12%
Heroic Attack Power/Defense +18
Bonus XP +10%
10% chance when hit to convert 16% of damage taken into restored health.
Attack Speed +12%
All Stats +20
Heroic Attack Power/Defense +18
Bonus XP +10%
10% chance when hit to convert 16% of damage taken into restored health.
Attack Speed +12%
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +18
Bonus XP +10%
10% chance when hit to convert 16% of damage taken into restored health.
Attack Speed +12%
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +22
Block +14%
Movement Speed +12%
8% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +22
Block +14%
Movement Speed +12%
8% chance on hit to strike your target for 170% damage.
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +22
Block +14%
Movement Speed +12%
8% chance on hit to strike your target for 170% damage.
All Stats +20
Heroic Attack Power/Defense +22
Block +14%
Movement Speed +12%
9% chance on hit to strike your target for 180% damage.
Heroic Attack Power/Defense +22
Block +14%
Movement Speed +12%
8% chance on hit to strike your target for 170% damage.
Learned skills upgraded by 1 rank
Heroic Attack Power/Defense +26
Learned skills upgraded by 2 ranks.
Damage +20
All Elemental Attacks +11 / All Elemental Resistances +14%
Heroic Attack Power/Defense +26
Learned skills upgraded by 2 ranks.
Damage +20
All Elemental Attacks +11 / All Elemental Resistances +14%
10% chance when hit to convert 20% of damage taken into restored health
Heroic Attack Power/Defense +26
Learned skills upgraded by 2 ranks.
Damage +20
All Elemental Attacks +11 / All Elemental Resistances +14%
All Stats +20
Heroic Attack Power/Defense +26
Learned skills upgraded by 2 ranks.
Damage +20
All Elemental Attacks +11 / All Elemental Resistances +14%
7% chance on hit to strike your target for 170% damage
Heroic Attack Power/Defense +26
Learned skills upgraded by 2 ranks.
Damage +20
All Elemental Attacks +11 / All Elemental Resistances +14%
Max. HP +15%
Click on any chest category below to explore the items you can obtain. Each chest contains different rewards with varying chances.
Select the refinery category you want to view:
These recipes continue the Season 2 Triboots progression: jewels, Heart materials, level 97 set pieces, and Soul Essence upgrades.
Each armor recipe requires 100,000,000 Gold, every Chaos Fragment listed below ×1500, Lesser Soul Essence ×50, Greater Soul Essence ×25, Supreme Soul Essence ×5, plus the matching Elemental Stone ×100.








Unique Necklace combinations refined through alchemy may result in special upgraded necklaces or Archondrite stones.
Brilliant + Glorious + Intelligent Necklace combinations may result in Excellent Unique Necklaces or Archondrite Stones.
Unique Ring combinations refined through alchemy may result in special upgraded rings or Archondrite stones.
Brilliant + Glorious + Intelligent Ring combinations may produce Excellent Rings or Archondrite Stones.
Combining Prayer Stones of ascending levels can yield higher-tier stones or Archondrite.
The refining cost increases progressively. Normal wings can be refined up to level 5, while rare wings can reach level 6.
Refine three identical cloaks of the same level to obtain a higher-level cloak. The higher the level, the greater the cost.
Refine three Prayer Stones of the same level to advance to the next tier. The higher the level, the more gold required.
Combine a Dragoon of the current rank with a Pet Reinforcement Manual to attempt an upgrade.
If the attempt fails, the pet will downgrade to Rank 3.
Each Elixir is crafted with a common base and a specific jewel. The result grants x5 of the corresponding nectar.
Exohas Recipe
Phoenix Recipe
Exohas Recipe
Phoenix Recipe
Exohas Recipe
Phoenix Recipe
Be the first to reach level 99 and win CC rewards:
Bosses drop materials to refine nectars and cloaks.
They appear every 1 hour!
GMs will hide and spawn random mobs across the map with big surprises.
Don’t miss your chance to get rare items!
+20% Bonus CC on top of the existing bonus!
(only 5 days)
Classic Heaven Hell refinery recipes for level 80 and level 90 armors and weapons, plus the new Superior Heaven Hell set recipes.
Helm
Gold x50,000,000
Heaven's Fragment x20
Inferno Elemental Stone x100
Fantastic Emerald x5
Underground's Fragment x50
Heaven's Sand x50
Spirit Crystal x50
Spiral Hammer x50
Armor
Gold x50,000,000
Heaven's Fragment x20
Tornado Elemental Stone x100
Fantastic Black Pearl x5
Underground's Fragment x50
Heaven's Sand x50
Spirit Crystal x50
Spiral Hammer x50
Gauntlet
Gold x50,000,000
Heaven's Fragment x20
Waterfall Elemental Stone x100
Fantastic Zircon x5
Underground's Fragment x50
Heaven's Sand x50
Spirit Crystal x50
Spiral Hammer x50
Greaves
Gold x50,000,000
Heaven's Fragment x20
Tremor Elemental Stone x100
Fantastic Diamond x5
Underground's Fragment x50
Heaven's Sand x50
Spirit Crystal x50
Spiral Hammer x50
Boots
Gold x50,000,000
Heaven's Fragment x20
Transcendence Elemental Stone x100
Fantastic Ruby x5
Underground's Fragment x50
Heaven's Sand x50
Spirit Crystal x50
Spiral Hammer x50
Gold x50,000,000
Blood Scimitar x1
Harshslaughter Sword x1
Redtrail Sabre x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Scarlet Eye Axe x1
Winterizer Divider x1
Dark Impeller Divider x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Pure Warmace x1
Forcegatherer Morningstar x1
Fallenstigma Maul x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Lord Flamberge x1
Soulaway Slasher x1
Gloomoath Claymore x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Throat Slasher x1
Wargrave Halberd x1
Coresweeper Bardiche x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Shadow Essence Rapier x1
Mist Insanity Rapier x1
Blue Winnes Rapier x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Shadow Essence Dagger x1
Mist Insanity Dagger x1
Blue Winnes Dagger x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Arcane Staff x1
Unstable Sage Staff x1
Oldfamilia Staff x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Disguiser Orb x1
Blindpower Wand x1
Phantomthriller Wand x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Martial Bow x1
Headsweeper Bow x1
Silentdeath Bow x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Freezing Arbalest x1
Blowname Arbalest x1
Hundredeye Crossbow x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Spectral Chakram x1
Soul Bringer Chakram x1
Rumbleline Chakram x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Blood Kataria x1
Eternal Flight Kataria x1
Kataria of Justice x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Imperial Karon x1
Dragonblade Karon x1
Divine Pierce Karon x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Helios Xenon x1
Dragonbreath Xenon x1
Meteoroid Xenon x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Gold x50,000,000
Turtle Shield x1
Lionheart Shield x1
Steelhorn Shield x1
Heaven's Fragment x50
Underground's Fragment x50
Spirit Crystal x50
Heaven's Sand x50
Spiral Hammer x50
Helm
Gold x150,000,000
Hell's Fragment x20
Meteor Elemental Stone x500
Fantastic Sapphire x5
Underground's Fragment x150
Heaven's Sand x150
Spirit Crystal x150
Spiral Hammer x150
Armor
Gold x150,000,000
Hell's Fragment x20
Hurricane Elemental Stone x500
Fantastic Topaz x5
Underground's Fragment x150
Heaven's Sand x150
Spirit Crystal x150
Spiral Hammer x150
Gauntlets
Gold x150,000,000
Hell's Fragment x20
Sea Elemental Stone x500
Fantastic Aquamarine x5
Underground's Fragment x150
Heaven's Sand x150
Spirit Crystal x150
Spiral Hammer x150
Greaves
Gold x150,000,000
Hell's Fragment x20
Terra Elemental Stone x500
Fantastic White Pearl x5
Underground's Fragment x150
Heaven's Sand x150
Spirit Crystal x150
Spiral Hammer x150
Boots
Gold x150,000,000
Hell's Fragment x20
Nirvana Elemental Stone x500
Fantastic Amethyst x5
Underground's Fragment x150
Heaven's Sand x150
Spirit Crystal x150
Spiral Hammer x150
Gold x150,000,000
Blazing Sky Sword x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Walling Break Axe x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Fountainhead Mace x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Retribution Eye Sword x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Storm Break Halberd x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Enervation Bow x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Plunging Blaze Crossbow x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Chromatic Wave Staff x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Dark Red Eye Wand x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Unerring Destroy Rapier x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Defiance Dagger x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Ruby Circle Eye Kataria x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Spectral Iron Chakram x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Snatching Claw Karon x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Buster Claw Xenon x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Gold x150,000,000
Diamond Tower Shield x1
Hell's Fragment x150
Underground's Fragment x150
Spirit Crystal x150
Heaven's Sand x150
Spiral Hammer x150
Heaven Hell refinery recipes allow players to craft superior armors and weapons using materials from Heaven Hell and Chaotic Frontier bosses.
Superior Armor
Armor x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Gauntlets
Gauntlets x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Greaves
Greaves x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Boots
Boots x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Helm
Helm x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Blazing Sky Sword
Far Blazing Sky Sword x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Walling Break Axe
Far Walling Break Axe x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Fountainhead Mace
Far Fountainhead Mace x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Retribution Eye Sword
Far Retribution Eye Sword x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Storm Break Halberd
Far Storm Break Halberd x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Unerring Destroy Rapier
Far Unerring Destroy Rapier x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Defiance Dagger
Far Defiance Dagger x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Chromatic Wave Staff
Far Chromatic Wave Staff x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Dark Red Eye Wand
Far Dark Red Eye Wand x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Enervation Bow
Far Enervation Bow x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Plunging Blaze Crossbow
Far Plunging Blaze Crossbow x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Spectral Iron Chakram
Far Spectral Iron Chakram x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Ruby Circle Eye Kataria
Far Ruby Circle Eye Kataria x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Snatching Claw Karon
Far Snatching Claw Karon x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Buster Claw Xenon
Far Buster Claw Xenon x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Superior Far Diamond Tower Shield
Far Diamond Tower Shield x1
Heaven Spirit Stone x150
Hell Rune x150
Heaven Dust x500
Hell Dust x500
Heaven's Fragment x100
Hell's Fragment x100
Infernal Stone x20
Gold x750,000,000
Information about the Shrine arena where different races battle against each other will be available here soon. Learn about the combat mechanics and participation requirements!
The PvP Arena is a competitive 1v1 system where players can join ranked matches, earn Arena Coins, and climb the Arena rankings. The Arena is available 24 hours a day and can be accessed by pressing F3.
Required character level is 99–120, with matchmaking allowing a maximum level difference of 10 levels between opponents.
Matches are played in a best-of-three rounds format. The first player to win two rounds wins the match.
A ranked victory grants 25 Arena Coins once per day and 10 Arena Ranking Points for every win.
Before each round, both players are repositioned in their preparation areas. The system removes all active buffs and debuffs so no player starts a new round affected by the previous one.
Players have 30 seconds to apply their own buffs and prepare for battle. Attacking the opponent is not possible during this phase.
When preparation ends, combat mode activates automatically. Each round lasts up to 2 minutes, players can attack, and preparation buffs remain active.
The system records the round winner and awards one point. The first player to win two rounds wins the Arena match.
Winning a ranked Arena match grants 25 Arena Coins and 10 Arena Ranking Points. The Arena Coin reward can only be claimed once per day.
When a ranked match ends, the system tracks each player's victories, defeats, Arena Ranking Points, and position on the Arena leaderboard.
If a player disconnects during a match, the system ends the match and sends the remaining active player back to the city. If the active player had already won at least one round, they automatically receive the match victory.
Arena Coins can be exchanged at the Arena Merchant for equipment, wings, cloaks, mounts, consumables, and other valuable items. Participate in ranked matches, improve your ranking position, and collect Arena Coins to obtain new rewards.
Castle Siege is one of the most important wars in Black Archlord. Guilds fight for control of the 4 castles, earning the right to defend their territory and prove their strength every week.
Sieges are held every Saturday at 18:00 server time.
Guilds battle for control of the 4 castles available in the server.
A guild needs at least 10 members and 1 day of age to apply.
To participate as an attacker, the Guild Master must register the guild during the application period, which is open from Monday to Friday. Once registration closes, the system selects the participating guilds for the upcoming battle.
Guild Application
When the event begins, all valid participants are moved to the battle area and the castle enters war state.
Attackers must push through the castle defenses, while defenders try to stop the advance before enemies reach the throne room.
After the initial defenses fall, the castle changes its protection system through the Archon Eyes phase before the main throne becomes available again.
When the throne is enabled, a valid attacking or defending Guild Master can interact with it and complete the sealing process to claim the castle.
If the sealing process is completed before the event ends, that guild becomes the new castle owner. If no guild successfully claims the throne, the castle remains under control of its current owner.
Information about the monthly Archlord Battle where the 4 castle owners compete for ultimate supremacy will be available here soon. Learn about this prestigious monthly event!