Looting or collecting objects within the game without being on your team is strictly prohibited. We kindly request that users who witness such behavior, including loot-auto farming, report it immediately. Videos, photos, or any other evidence submitted via a support ticket as a player report will be reviewed and the appropriate measures will be taken.
Sharing accounts is prohibited; you share your account at your own risk. If you experience account theft due to lending your account and report it, the account will be suspended, as we are not responsible for the misuse of your account.
Accounts that are permanently banned or prohibited will not be unbanned.
Our character lobby
To create a character, click the "Create" button. It will take you to the character creation page. You can only have up to 3 characters per account.
Here you can create your character by choosing a race, entering a name, and customizing its appearance. Once you have entered the name and selected the appearance and race, you can proceed by clicking the "Create" button.
Knights are renowned for their prowess in melee combat, embodying honor and strength among humans. They wield swords with agility and are known for their resilience on the battlefield.
Archers provide long-range support in battles with powerful, swift attacks. They epitomize the human spirit of freedom, often roaming the fields and showcasing their charisma wherever they go.
Mages, despite their diminutive stature, command powerful spells capable of overwhelming the most skilled adversaries. They possess ancient arcane knowledge, mastering elements and dark magic.
Berserkers are formidable warriors endowed with great strength and determination. They can amplify their power and convert damage into physical resilience.
Hunters possess excellent night vision and stamina, making them adept at reconnaissance and support roles.
Sorcerers wield devastating powers and master rituals and curses to control the battlefield.
Swashbucklers are agile duelists, known for wielding two weapons simultaneously.
Rangers strike enemies with great speed and traverse diverse terrains effortlessly.
Elementalists harness the power of nature to cast spells and summon spirits.
Scions are versatile hybrids that can transform into Slayer (melee), Orbiter (ranged), or Summoner (magic) classes.
You can find this gear in the Chaotic Frontier portal starting at level 31.
The entries are:
Armor can have a maximum of 3 stats.
Possible stats with max value:
◦ Max. Slot: 4
◦ Skill Block 12%
◦ Max. HP 12%
◦ Max. Mana 12%
◦ Defense 12
◦ 6% chance to convert
◦ HP recovery 30 every 10sec
Pants can have a maximum of 3 stats.
Possible stats with max value:
◦ Max. Slot: 3
◦ Resistance 12%
◦ Max. HP 240
◦ Max. Mana 240
◦ Defense 12
◦ Bonus XP 3%
◦ Bonus Gold 3%
Gloves can have a maximum of two stats.
Possible stats with max value:
◦ Max. Slot: 2
◦ Attack Speed 12%
◦ Attack Rating +24
◦ Reduces skill cast time 3%
◦ Bonus drop rate 3%
Boots can have a maximum of 2 stats.
Possible stats with max value:
◦ Max. Slot: 2
◦ Movement speed +12%
◦ Dodge vs Melee attacks +3%
◦ Dodge vs Ranged attacks +3%
◦ Block +9%
Gold needed: 500.000
Random Heaven's Hell Cap Level 80
10% chance per race, 1 in 10.Gold needed: 600.000
Random Heaven's Hell Cap Level 90
10% chance per race, 1 in 10.Gold needed: 500.000
Random Heaven's Hell Armor Level 80
10% chance per race, 1 in 10.Gold needed: 600.000
Random Heaven's Hell Armor Level 90
10% chance per race, 1 in 10.Gold needed: 500.000
Random Heaven's Hell gloves Level 80
10% chance per race, 1 in 10.Gold needed: 600.000
Random Heaven's Hell gloves Level 90
10% chance per race, 1 in 10.Gold needed: 500.000
Random Heaven's Hell Leggings Level 80
10% chance per race, 1 in 10.Gold needed: 600.000
Random Heaven's Hell Leggings Level 90
10% chance per race, 1 in 10.Gold needed: 500.000
Random Heaven's Hell Boots Level 80
10% chance per race, 1 in 10.Gold needed: 500.000
Random Heaven's Hell Boots Level 90
10% chance per race, 1 in 10.Working on it....
The Gold Ticket will be available for use on the official server opening day. We are working so that players can use it to open a socket on a unique ring or necklace. The Gold Ticket will always open only one additional slot, up to the maximum allowed for the item. That means:
You’ve received a new Monster Hunt task! Kill 200 monsters within 11 levels of your own before the end of the day to earn a reward!
Note: You must complete the 200 monsters or the mission will reset!
This mission can only be completed once per day, and buffs will last for 4 days.
Reward: 8x Buff BattleGround
Buffs earned upon completion:
Attack Rating +14
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Reduces skill cast time by 7%
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Weapon / All Elemental Attacks +15
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
4% chance on hit to strike your target for 140% damage
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Learned skills upgraded by 1 rank
6% chance when hit to convert 12% of damage taken into restored health
Bonus Gold +4%
Max HP +50
Max Mana +50
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
8% chance when hit to convert 13% of damage taken into restored health
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
Weapon / All Elemental Attacks +15
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
Reduces skill cast time by 7%
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Max HP +50
Learned skills upgraded by 1 rank
4% chance on hit to strike your target for 140% damage
HP Recovery +30 every 10 sec
Learned skills upgraded by 1 rank.
Ice Damage +20
Max. HP +100
Learned skills upgraded by 1 rank.
Ice Damage +20
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Ice Damage +20
Weapon / All Elemental Attacks +15
Learned skills upgraded by 1 rank.
Ice Damage +20
4% chance on hit to strike your target for 140% damage
Learned skills upgraded by 1 rank.
Ice Damage +20
Reduces skill cast time by 7%
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
Max. HP +100
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
8% chance when hit to convert 13% of damage taken into restored health
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
Weapon / All Elemental Attacks +15
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
4% chance on hit to strike your target for 140% damage
All Elemental Resistances +10%
Bonus Gold +4%
Bonus drop rate +4%
Learned skills upgraded by 1 rank
Attack Rating +20
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
8% chance when hit to convert 13% of damage taken into restored health
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
Weapon / All Elemental Attacks +15
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
4% chance on hit to strike your target for 140% damage
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
Learned skills upgraded by 1 rank
Agility +14
Lightning Damage +20
Reduces skill cast time by 7%
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Stamina +10
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Reduces skill cast time by 7%
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Weapon / All Elemental Attacks +15
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
4% chance on hit to strike your target for 140% damage
Learned skills upgraded by 1 rank.
8% chance when hit to convert 13% of damage taken into restored health.
Bonus XP +5%
Dodge +5%
All Elemental Resistances +10%
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
8% chance when hit to convert 13% of damage taken into restored health
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
Weapon / All Elemental Attacks +15
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
4% chance on hit to strike your target for 140% damage
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
Dodge +5%
Learned skills upgraded by 1 rank
Ice Resistance +10%
Lightning Resistance +10%
Poison Resistance +10%
All Elemental Attacks +10
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
8% chance when hit to convert 13% of damage taken into restored health
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
Weapon / All Elemental Attacks +15
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
4% chance on hit to strike your target for 140% damage
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
Learned skills upgraded by 1 rank
Ice Damage +20
Lightning Damage +20
Poison Damage +20
Attack Speed +10%
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
Max. Mana +50
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
8% chance when hit to convert 13% of damage taken into restored health
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
Weapon / All Elemental Attacks +15
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
4% chance on hit to strike your target for 140% damage
Damage +14
5% chance on hit to stun your target for 3 sec.
Reduces skill cooldown time by 10%
Learned skills upgraded by 1 rank
Defense +14
Block +8%
Skill Block +8%
Movement Speed +10%
8% chance when hit to convert 13% of damage taken into restored health
Block +8%
Skill Block +8%
Movement Speed +10%
Weapon / All Elemental Attacks +15
Block +8%
Skill Block +8%
Movement Speed +10%
4% chance on hit to strike your target for 140% damage
Block +8%
Skill Block +8%
Movement Speed +10%
Learned skills upgraded by 1 rank
Block +8%
Skill Block +8%
Movement Speed +10%
Max. HP +10%
Max. Mana +10%
HP Recovery +50 every 10 sec
Max. HP +10%
10% chance when hit to convert 16% of damage taken into restored health
HP Recovery +50 every 10 sec
Max. HP +10%
Weapon / All Elemental Attacks +15
HP Recovery +50 every 10 sec
Max. HP +10%
Movement Speed +10%
HP Recovery +50 every 10 sec
Max. HP +10%
Learned skills upgraded by 1 rank
HP Recovery +50 every 10 sec
Bonus XP +5%
Bonus Gold +6%
Bonus drop rate +6%
Bonus XP +5%
10% chance when hit to convert 16% of damage taken into restored health
Bonus drop rate +6%
Bonus XP +5%
Weapon / All Elemental Attacks +15
Bonus drop rate +6%
Bonus XP +5%
Movement Speed +10%
Bonus drop rate +6%
Bonus XP +5%
Learned skills upgraded by 1 rank
Bonus drop rate +6%
Lightning Damage +26
Lightning Resistance +5%
All Stats +14
Lightning Damage +26
10% chance when hit to convert 16% of damage taken into restored health
All Stats +14
Lightning Damage +26
Weapon / All Elemental Attacks +15
All Stats +14
Lightning Damage +26
Movement Speed +10%
All Stats +14
Lightning Damage +26
Learned skills upgraded by 1 rank
All Stats +14
Ice Damage +26
Ice Resistance +5%
All Stats +14
Ice Damage +26
10% chance when hit to convert 16% of damage taken into restored health
All Stats +14
Ice Damage +26
Weapon / All Elemental Attacks +15
All Stats +14
Ice Damage +26
Movement Speed +10%
All Stats +14
Ice Damage +26
Learned skills upgraded by 1 rank
All Stats +14
Poison Damage +26
Poison Resistance +5%
All Stats +14
Poison Damage +26
10% chance when hit to convert 16% of damage taken into restored health
All Stats +14
Poison Damage +26
Weapon / All Elemental Attacks +15
All Stats +14
Poison Damage +26
Movement Speed +10%
All Stats +14
Poison Damage +26
Learned skills upgraded by 1 rank
All Stats +14
Learned skills upgraded by 1 rank.
Dodge +5%
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Bonus XP +5%
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Weapon / All Elemental Attacks +15
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
Movement Speed +10%
8% chance when hit to convert 13% of damage taken into restored health
Learned skills upgraded by 1 rank.
4% chance on hit to strike your target for 140% damage
8% chance when hit to convert 13% of damage taken into restored health
Defense +10
Attack Rating +16
All Elemental Resistances +8%
All Stats +10
Defense +10
10% chance when hit to convert 16% of damage taken into restored health
All Elemental Resistances +8%
All Stats +10
Defense +10
Weapon / All Elemental Attacks +15
All Elemental Resistances +8%
All Stats +10
Defense +10
Movement Speed +10%
All Elemental Resistances +8%
All Stats +10
Defense +10
Learned skills upgraded by 1 rank
All Elemental Resistances +8%
All Stats +10
All Elemental Resistances +10%
All Stats +10
Reduces skill cast time by 8%
10% chance when hit to convert 16% of damage taken into restored health
All Stats +10
Reduces skill cast time by 8%
Weapon / All Elemental Attacks +15
All Stats +10
Reduces skill cast time by 8%
Movement Speed +10%
All Stats +10
Reduces skill cast time by 8%
Learned skills upgraded by 1 rank
All Stats +10
Reduces skill cast time by 8%
Movement Speed +5%
Attack Speed +10%
Agility +14
Dodge +10%
Movement Speed +5%
Attack Speed +10%
10% chance when hit to convert 16% of damage taken into restored health
Dodge +10%
Movement Speed +5%
Attack Speed +10%
Weapon / All Elemental Attacks +15
Dodge +10%
Movement Speed +5%
Attack Speed +10%
Bonus XP +5%
Dodge +10%
Movement Speed +5%
Attack Speed +10%
Learned skills upgraded by 1 rank
Dodge +10%
10% chance when hit to convert 16% of damage taken into restored health.
Bonus Gold +10%
Bonus drop rate +10%
10% chance when hit to convert 16% of damage taken into restored health.
Bonus XP +5%
Bonus drop rate +10%
10% chance when hit to convert 16% of damage taken into restored health.
Reduces skill cast time by 8%
Weapon / All Elemental Attacks +15
10% chance when hit to convert 16% of damage taken into restored health.
Movement Speed +10%
Bonus drop rate +10%
10% chance when hit to convert 16% of damage taken into restored health.
Learned skills upgraded by 1 rank
Bonus drop rate +10%
Attack Rating +22
Ice Damage +32
Lightning Damage +32
Poison Damage +32
10% chance when hit to convert 16% of damage taken into restored health
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Weapon / All Elemental Attacks +15
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Movement Speed +10%
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Learned skills upgraded by 1 rank
Ice Damage +32
Lightning Damage +32
Poison Damage +32
Learned skills upgraded by 1 rank.
Attack Rating +22
Damage +14
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
10% chance when hit to convert 16% of damage taken into restored health
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
Weapon / All Elemental Attacks +15
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
Movement Speed +10%
All Elemental Attacks +10
Learned skills upgraded by 1 rank.
Attack Rating +22
Bonus XP +5%
All Elemental Attacks +10
Click on any chest category below to explore the items you can obtain. Each chest contains different rewards with varying chances.
Select the refinery category you want to view:
Unique Necklace combinations refined through alchemy may result in special upgraded necklaces or Archondrite stones.
Brilliant + Glorious + Intelligent Necklace combinations may result in Excellent Unique Necklaces or Archondrite Stones.
Unique Ring combinations refined through alchemy may result in special upgraded rings or Archondrite stones.
Brilliant + Glorious + Intelligent Ring combinations may produce Excellent Rings or Archondrite Stones.
Combining Prayer Stones of ascending levels can yield higher-tier stones or Archondrite.
The refining cost increases progressively. Normal wings can be refined up to level 5, while rare wings can reach level 6.
Refine three identical cloaks of the same level to obtain a higher-level cloak. The higher the level, the greater the cost.
Refine three Prayer Stones of the same level to advance to the next tier. The higher the level, the more gold required.
Combine a Dragoon of the current rank with a Pet Reinforcement Manual to attempt an upgrade.
If the attempt fails, the pet will downgrade to Rank 3.
Each Elixir is crafted with a common base and a specific jewel. The result grants x5 of the corresponding nectar.
Exohas Recipe
Phoenix Recipe
Exohas Recipe
Phoenix Recipe
Exohas Recipe
Phoenix Recipe
Be the first to reach level 99 and win CC rewards:
Bosses drop materials to refine nectars and cloaks.
They appear every 1 hour!
GMs will hide and spawn random mobs across the map with big surprises.
Don’t miss your chance to get rare items!
+20% Bonus CC on top of the existing bonus!
(only 5 days)
Information about the Shrine arena where different races battle against each other will be available here soon. Learn about the combat mechanics and participation requirements!
Complete information about siege warfare for castle conquest will be uploaded shortly. Learn about the battle mechanics and how guilds fight for territorial control!
Information about the monthly Archlord Battle where the 4 castle owners compete for ultimate supremacy will be available here soon. Learn about this prestigious monthly event!